Pre-University
Courses and Offers
Upon a request
In-person
Language: Latvian
📌Contact: linda.sinka@rbs.lv
Puzzle Day🧩
What is Puzzle Day?
A one-day live event for secondary school students with the opportunity to work together in teams and solve logic-developing puzzles. The format of the event is adapted from Puzzle Day, a community initiative of Harvard University’s CS50 computer science course, to get young people interested in computer science.
What is the target audience?
Secondary school students (grades 10-12), who are divided into teams of 2-3 members.
What are the goals?
- develop problem solving and creative thinking;
- create the impression that computer science is more about problem solving than just programming;
- foster a sense of community and student engagement with the sciences;
- develop teamwork, communication skills, and cooperation among the students, while also encouraging collective problem-solving and creativity.
What is the process?
- Students are given ~10 logic problems to complete in-person, with a time limit of three hours.
- Each problem has one word as the answer.
- Internet or any other resource can be used.
- Teams may not share answers or other useful information related to the problem with each other.
- The team with the most correct answers wins.
Contacts:
- Elīna Norniece-Muthukrišnana, Communications Coordinator, elina.norniece-muthukrisnana@rbs.lv
- Linda Sinka, Content Coordinator, linda.sinka@rbs.lv
Interested in something else?
Puzzle Day🧩
Upon a request
In-person
Language: Latvian
What is Puzzle Day?
A one-day live event for secondary school students with the opportunity to work together in teams and solve logic-developing puzzles. The format of the event is adapted from Puzzle Day, a community initiative of Harvard University’s CS50 computer science course, to get young people interested in computer science.
What is the target audience?
Secondary school students (grades 10-12), who are divided into teams of 2-3 members.
What are the goals?
- develop problem solving and creative thinking;
- create the impression that computer science is more about problem solving than just programming;
- foster a sense of community and student engagement with the sciences;
- develop teamwork, communication skills, and cooperation among the students, while also encouraging collective problem-solving and creativity.
What is the process?
- Students are given ~10 logic problems to complete in-person, with a time limit of three hours.
- Each problem has one word as the answer.
- Internet or any other resource can be used.
- Teams may not share answers or other useful information related to the problem with each other.
- The team with the most correct answers wins.
Contacts:
- Elīna Norniece-Muthukrišnana, Communications Coordinator, elina.norniece-muthukrisnana@rbs.lv
- Linda Sinka, Content Coordinator, linda.sinka@rbs.lv